The Next Iteration, Part One
DISCLAIMER: Although I am signed up to the playtest and have the materials, due to lack of availability of a local group and the legal restrictions to playing it online I haven't actually put these...
View ArticleDavid and Goliath
On Twitter somebody - I don't remember who - said that if a lone fighter went up against a lone goblin it would be "impossible" for a goblin to survive. But the mathematician in me has a hard time with...
View ArticleDND Next: The Pseudo-Ranger
As the result of a write-up of the ranger "design goals" on the Wizards of the Coast website, there has been a lot of discussion of what a ranger is and what it should be. I figured I'd chime in with...
View ArticleOffline 4E Dice Calculator
4E Dice Calculator in .NET 2.0 For a while I've been using Sly Flourish's online 4E Dice Calculator for all my campaigns; it's quick and easy and I find it better to use than looking up the entries on...
View ArticleThe Shotgun Approach
WARNING: THis post might ramble on a lot for little purpose. Read at your own risk. For the most part, I've been reserving a lot of opinions I may have about "DnD Next" and trying not to actively...
View ArticleNew Dice-Related Tools
I've recently been working a bit on some tools I us to make my life easier, so I thought I'd share them. Both of the following apps are for Microsoft Windows and require the .NET Framework (as I write...
View ArticleRevenge of the Kobolds
I've mentioned this "challenge" adventure I've been working on before, but now it's time to be official about it. I haven't officially chosen a title for it (I'm not fond of the above title), but this...
View ArticleMaze of Possibilities
Hedge maze from "Harry Potter and the Goblet of Fire"(c) 2005, Warner Bros. There is one part of A Night in Seyvoth Manor that I've been having problems designing for a while: a hedge maze. You see,...
View ArticleThe Mathematics of Fixed Damage
Ever since I conceived the idea for creating A Night in Seyvoth Manor, I've been debating whether to use fixed damage values for the monsters and traps or not. The general consensus is that using fixed...
View ArticleDLI Acquires DnD Next Video Game License
"Omne ignotum pro magnifico" If you've been following this blog, you know that we have had our fair share of communication with the legal department over at Wizards of the Coast, and as a result we...
View ArticleDiscipline Magic
NOTE: This is a brain dump. I admit I don't have all the final details on this. Yesterday I had an idea for a new magic system, so I found myself writing up some of the basics at around 3am. The reason...
View ArticleA New Age
Recently I was introduced to 13th Age via a Google Hangout play session hosted by Aaron R. (@WolfSamurai on Twitter). You can read more about him and his campaign HERE on Obsidian Portal. If I was only...
View ArticleThe Archmage Beckons
A long time ago I did some content for a certain game system who, for reasons you may already know, will remain nameless. I was rather enthusiastic about that game system/campaign setting, but I was...
View ArticleA Mutant’s Life
In case you haven't heard, I'm working on a new project. I'm bringing the apocalypse to the Archmage Engine! Although I have a mental image for what I want this project to be, I've been curious as to...
View ArticleOne Unique Mutant
So in light of my last post regarding mutations, I've been doing some thinking. A Step Back Before I proceed with the full on development of this project, I had to stop and think of what exactly my...
View ArticleClass Acts
Who knew that designing an RPG was HARD?!? In the past few days I've stepped away from documenting mutations, augments and other weird stuff and tried to decide exactly what classes were going to be in...
View ArticleOn The Road (Part 3)
Hopefully this will be the last of my series talking about the theory behind vehicle mechanics. If you're not up to speed, here is part one and part two. Hardpoints In the post-apocalyptic age,...
View ArticleA Developer’s Hell
Gosh, it's been a while... To say my life has been hectic, or difficult, is somewhat of an understatement. So much so that I have had to effectively cancel my trip to GenCon this year because I see no...
View ArticleThe 11th Skeleton
With the release of the Dungeons and Dragons 5th Edition Starter Kit and Player's Handbook, I have decided to convert my long languishing adventure "The Coming Dark" to 5E. But, unlike other publishers...
View ArticleA New Beginning
It's been eight months since I post here... better now than never. Over the past week I've been thinking a lot, specifically about Atomic Age. In case you don't know, Atomic Age is my post-apocalyptic...
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